Loomio

Anti-tanking measures

C Catchthedamnball Public Seen by 206

Shout out ideas for anything that could dissuade teams from all-out tanking and encouraging a 'win to win later' mindset.

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nesyt Sat 8 Sep 2018 4:45PM

Wheel draft

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Catchthedamnball Sat 8 Sep 2018 5:12PM

a salary cap penalty for not hitting a certain win threshhold-- maybe something like 10-20 million to both the team's soft and hard cap if they don't reach 20 wins

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Catchthedamnball Sat 8 Sep 2018 5:23PM

Or forfeiture of draft picks. The important part is the minimum amount of wins

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Catchthedamnball Sat 8 Sep 2018 6:03PM

Another option is a minimum payroll

3cardblindbot Sat 8 Sep 2018 9:39PM

I strongly support this option for encouraging people to build rosters constructively instead of tanking; I'm worried that other measures could punish teams for just being bad and i think that's not fun; it's a very easy way to discourage people whose teams are in bad situations.

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Vinegar12 Sun 9 Sep 2018 4:53AM

I also support this one more than any other suggestion, it doesn't hurt naturally bad teams and it's keeping with the irl system. 75M?

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Clay Brown Sat 8 Sep 2018 6:18PM

Let's not mess with picks please, I think a minimum salary and win threshold are reasonable, but a "pick draft" I absolutely hate that idea.

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meatduck12 Sat 8 Sep 2018 11:03PM

I love the pick draft idea. The worst team gets to pick from the other 29 teams, whose pick they want next year. And so on until all teams have a pick. It discourages tanking while still making sure bad teams will generally draft good players and introduced another element of skill.

This is, however, supposed to be a consensus based decision process. Unless the rest of us love this idea wholeheartedly, a single deep objection to it is enough to block it. At the moment, it seems the thing with the most likelihood of passing is a minimum payroll, unless anyone has a large opposition to it.

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Concrete Table Sun 9 Sep 2018 1:59AM

set a requirement for roster strength. EX: 8 players with at least 50 OVR in the top 10 of your rotation, and with no minuses to playing time (unless approved maybe for older low endurance players). The details here could be tweaked but I think if we set a standard like this bad teams would feel less pressure to sink to horrific levels of suck, since a rotation of 50 OVR at least keeps the level of play reasonable by default